Autumn Rhythm (Number 30) Jackson Pollock, 1950 galleryintell,com |
Hello Everyone:
Today we look at a revolution happening in museums. It is a technological revolution that has inspired experimentation in exhibit design that incorporate everything from virtual reality to 4-D movies. The possibility of more interactive exhibits is an exciting thought. In her article for the Wall Street Journal titled "A Look at the Museum of the Future," Ellen Gamerman shares an experience a group of children had looking at Jackson Pollock's Autumn Rhythm (Number 30) at New York's Metropolitan Museum of Art. The group donned virtual-reality glasses that made the black and white paint splatters dance off the canvas and float past their eyes. Both the children and adults tried to reach out and touch the waves as they drifted by. Really cool when you think about it but imagine all the possibilities.
What being social means for a museum museumhack.com |
Kurt Haunfelner, vice president of exhibits and collections at the Museum of Science and Industry, Chicago told Ms. Gamerman,
There's a tremendous amount of innovation in museums right now-it's really exciting time...Museums are aware that expectations of their audiences are changing fairly dramatically and I think they are committed to experiment and prototype different approaches to engaging the audience.
Color projection and projection mapping of the Temple of Dendur Metropolitan Museum of Art, New York City Photograph by the Metropolitan Museum of Art wsj.com |
The Met Museum created a media lab three years to study how technology can affect visits to its numerous galleries and test out other ideas, such as the colorful exploration of its famed Temple of Dendur. Lab manager Marco CastroCosio told Ms. Gamerman, T MediaLab is looking at what the museum will look like in 20 to 25 years.
Interactive Holocaust survivor display featuring Pinchas Gutter Illinois Holocaust Museum and Education Center Photograph by Ron Gould wsj.com |
It's important that museums be responsive to the audience and maybe not pushing the audience into something outside their own experience.
Ellen Gamerman observes that "The digital onslaught also raises questions about who is controlling the content-the museums or the experts advising them." It has become fairly commonplace find museums working with tech design firms "...whose portfolios include theme-park rides, live shows and corporate events." Even museum professions who produce theatrical exhibits have gained attention-Mr. Haunfelner spent ten years at Walt Disney Imagineering created fully interactive shows that have raised his museum's profile.
The app future of museums techradar.com |
When we talk to museum guys, they're very serious, they say, 'We don't want that goofy theme-park stuff...And so we say, ' OK, we'll in our serious people.' And it's all the same people. A great designer is a great designer.
It is not just about the technology that has piqued museums's interests, it also the narrative arc-timing, suspense, and the big reveal. To wit, over the past decades, entertainment industry professionals have collaborated with cultural institutions, eliciting fewer icy stares of death, Mr. Bezark's description of the growing mutual respect. Mr. Bezark, whose clients included Disney and universal Studios theme parks, collaborated the film Beyond All Boundaries with the National World War II Museum in New Orleans, Louisiana.
Scene from Beyond All Boundaries National World War II Museum New Orleans, Louisiana louisianatravel.com |
The movie will be shown in the museum's newly built 4-D theater and will feature actors in period correct costumes and special effects that include the piped-in scent of gun powder and seats the shudder and shake when cannons are fired. Oh cool, blogger already loves this. Ms. Hower added, the 8-minute long movie which cost $775,000 to make is a wonderful, technology-driven presentation that will capture the visitors's attention in ways that a documentary cannot.
"Defiant of the Future" Benjamin Sutton/Hyperallergic hyperallergic.com |
At the Metropolitan Museum of Art's MediaLab, a small group is experimenting with everything from augmented reality to video games. The Met Museum's chief digital officer Sree Sreenivasan told Ms. Gamerman, We're working on the future of culture. His team was responsible for the interactive Pollock exhibit using Oculus Rift. He continues, It'd be fair to say we're looking for ways to learn from Silicon Valley." Ideas tested out by lab's interns included an augmented-reality project for the Temple of Dendur. This experiment would light up the Aeolian sandstone building in what is believed to be the original vibrant blues, greens, and yellows with projection mapping-a digital tool that imposes images on an object's surface. If fully implemented, the temple could periodically light up with color for audiences to see or the colors would appear on their smartphones when visitors would pass their screens over the surface.
Opabinia c. Cambrian period Feature in the movie First Life Photograph by Atlantic Productions/VR wsj.com |
This past summer, Director Thomas Campbell flew to Silicon Valley to visit the headquarters of Oculus, Facebook, and Instagram. Ellen Gamerman writes, "Mr. Campbell posted on Instagram a blurry picture of Mr. Sreenivasan trying out an Oculur Rift headset, 'about to be eaten' by a Tyrannosaurus Rex in a virtual-reality demonstration." Thomas Campbell wrote, Remarkable to thin that within 10 years virtual reality will be a big part of mainstream entertainment.
Museums specializing in science and history as well as children's museum have long made use of multimedia exhibits. Today, the standard is higher for museums whose exhibitions are partly judged on the attention they attract on the social media sites. Art museums, once considered too elite for interactive displays, have begun making forays into this territory too. For example, in 2014 the de Young Museum in San Francisco became one of the first museums to use wearable technology when it made Google Glasses available for its Keith Haring show.
From the "New Dimensions in Testimony" Shoah Foundation at USC ict.usc.edu |
From the "New Dimensions in Testimony" Shoah Foundation at USC ict.usc.edu |
"Museums must look to the future while guarding the past" Illustration by Pat Campbell canberratimes.com.au |
However, even investments in the latest technology can short circuit. Anything deemed too adventurous can become obsolete, "...especially in museums that can take years to install new designs." One example, QR codes-those black and white images that you can scan with your phone to access addition material-now look somewhat dates, according to Leonard Garfield, executive director of the Museum of History & Industry in Seattle, "compared with sophisticated geo-positioning devices found in many museums."
The Broad Museum Los Angeles, California lattices.com |
At the newly opened Broad Museum of Contemporary in Los Angeles, technology is used sparingly in public spaces-specifically, the mobile devices used by assistants and gallery attendants to facilitate admission and answer questions. Broad founding director Joanne Heyler said, What your don't want to have is a lot of technology pasted into existing museum approach...It might be easy to get seduced into beautiful some technologies are, but you always have to put yourself in visitors' shoes and think about why they are coming to a museum.
Joanne Heyler's concerns aside, high-tech displays can also capture the imagination. The Natural History Museum in London scored a major hit with its popular First Life, a virtual-reality movie starring prehistoric sea creatures brought to life, in color, using museum research. Visitors don headset inside the small theater and are treated to 360-degree views of prehistoric sea life swimming around them. Producer Anthony Geffen delightfully told Ellen Gamerman that film goes beyond the dusty little fossils also presented in the exhibit. Mr. Geffen, who collaborated with British broadcaster David Attenborough, said that seven American museums have expressed interest in presenting the movie.
David Attenborough at the launch of First Life goldlatestnews.org |
Anthony Gaffen said "scientists who worked on the film used the best available information to produce the prehistoric life."
Nobody is saying we know for sure every single color...We'd never pretend that everything is absolutely accurate because the experts themselves say they have just worked on what they've got to go with.
Emily Smith, the museum's head of audience development added this, The inferences made in 'First Life' are consistent with those made in other areas of museum that address extinct creatures, such as our dinosaur gallery. All depictions of extinct creatures in the museum are reconstructions based on the best understanding of scientists at the time.
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